Course Description:
This project introduces learners to logical sequencing, conditionals, and user input using Scratch 3.0. In this fun and mind-bending experience, students will create an interactive guessing game that appears to “magically” reveal the player’s age using a series of clever steps and mathematical logic.
Students will explore how to control the flow of a program using if-else
conditions, variables, and operators. By guiding users through interactive prompts and calculating based on their responses, learners will develop confidence in problem-solving and computational thinking.
Whether you’re new to coding or want to try something unique and surprising, this project offers a fun way to understand how logic and math can combine to create an engaging digital experience.
What You’ll Learn:
- How to collect and process user input in Scratch
- Using variables and operators to calculate results
- Applying conditional statements (
if
,else
) in decision-making - Designing engaging user interaction and feedback
- Creating the illusion of prediction with mathematical logic
Who Should Attend:
- Beginners interested in learning how to code using Scratch
- Students who enjoy board games and want to recreate them digitally
- Young programmers aged 8–16 looking to practice logical thinking and problem-solving
- Educators seeking interactive STEM activities for the classroom
- Anyone who wants to build fun, turn-based games with zero prior coding experience