Scratch 3.0 : Catch The Cat

roboschooladmin · May 29, 2025

Course Description:

This course is designed to introduce learners to the fundamentals of game development using Scratch 3.0, a visual programming platform created by MIT. In this project, students will build an interactive arcade-style game called Catch the Cat, where players must move a basket to catch falling cats before they hit the ground.

Through hands-on activities, learners will explore core programming concepts such as motion, loops, conditionals, and collision detection. They will create animated sprites, control object behavior, and develop a scoring system to enhance the gameplay experience. This project encourages creativity and problem-solving while reinforcing key computational thinking skills.

Whether you’re new to Scratch or looking to sharpen your creative coding abilities, Catch the Cat offers an engaging way to learn programming by building a fun and interactive game from scratch.


What You’ll Learn:

  • How to navigate the Scratch 3.0 interface and tools
  • How to create and customize sprites and backdrops
  • Implementing motion and control blocks for gameplay
  • Using loops, conditionals, and variables to manage scoring and timing
  • Detecting collisions between the falling cat and the basket
  • Adding sound effects and animations for an engaging user experience
  • Structuring your code for readability and functionality
  • Testing, debugging, and improving your game

Who Should Attend:

  • Beginners interested in learning how to code using Scratch
  • Students who enjoy board games and want to recreate them digitally
  • Young programmers aged 8–16 looking to practice logical thinking and problem-solving
  • Educators seeking interactive STEM activities for the classroom
  • Anyone who wants to build fun, turn-based games with zero prior coding experience

Course Content

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About Instructor

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Course Includes

  • 4 Lessons
  • 6 Topics