Scratch 3.0 : Shell Collector

roboschooladmin · May 30, 2025

Course Description:

This course is designed to introduce learners to the exciting world of game development using Scratch 3.0, a block-based visual programming language developed by MIT. In this project, students will design and build an engaging timer-based arcade game called Shell Collector, where the player must collect falling shells before time runs out.

Throughout the course, students will gain hands-on experience with essential game development concepts such as timers, sprite control, collision detection, and score tracking. They’ll also explore how to add background music, sound effects, and animated sprites to enhance the visual appeal and player engagement.

This project-based learning approach helps students strengthen their logical thinking, creativity, and problem-solving skills in a fun and interactive environment. It’s perfect for beginners who want to understand core programming concepts while building a functional and entertaining game.


What You’ll Learn:

  • How to use Scratch 3.0 to create interactive games
  • Designing sprites and customizing characters and objects
  • Implementing timers and countdown mechanics
  • Detecting collisions between sprites (player and shells)
  • Creating scoring systems and end-of-game conditions
  • Adding sound effects and animations for better gameplay experience
  • Developing critical thinking and debugging skills through hands-on coding

Who Should Attend:

  • Beginners interested in learning how to code using Scratch
  • Students who enjoy board games and want to recreate them digitally
  • Young programmers aged 8–16 looking to practice logical thinking and problem-solving
  • Educators seeking interactive STEM activities for the classroom
  • Anyone who wants to build fun, turn-based games with zero prior coding experience

Course Content

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About Instructor

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Course Includes

  • 4 Lessons
  • 6 Topics